conference-paper

Smart City Software Revolution - Blackboard Systems for Smart City Solutions

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Abstract

This paper examines the possibilities and requirements of using the blackboard software system in the context of a smart city. Using Unreal Engine 4, a virtual smart city was developed to test the capabilities and difficulties which would accompany the use of the blackboard. A number of simulations were run to generate insight regarding the viability of implementing the blackboard in a real-world setting. The tasks that the blackboard attempted addressed the following goals: a weather reaction system; a parking space availability system; and a daylight reaction system. An autonomous car running on preset routes was implemented in two separate ways to compare the performance between a blackboard system and blueprints.

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Publication details

DOI
10.1109/uemcon.2018.8796749
OpenAlex
W2968025886
Document type
conference-paper
Language
EN
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