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Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN

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Abstract

We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme. AI, trained with SketchRNN on the “Quick, Draw!” dataset, mimics human behavior by generating theme-relevant sketches. The game was built with C++ and supports real-time human–AI interaction via sockets. Initial experiment results confirmed AI’s ability to participate and draw appropriately. The remaining challenges, including improving strategic voting, theme inference, and context-aware drawing, need to be addressed.

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Publication details

DOI
10.3390/engproc2025108003
OpenAlex
W4413806328
Document type
conference-paper
Language
EN
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