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GAMIFICATION APPROACH FOR TEACHING PROGRAMMING

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Abstract

The aim of the article is to present a study of two different approaches for using a digital game for improving problem-solving skills of the students through introductory computer programming learning. The game itself it is not predefined, it is

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Publication details

DOI
10.33965/el_ste2023_202303l008
OpenAlex
W4389333555
Document type
conference-paper
Language
EN
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