Student’s Deductive Reasoning: Playing Detective Role In an Online Game
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Abstract
Abstract: Students of the Elementary Teacher TrainingDepartment (PGSD) cannot distinguish deductive and inductivearrangements in a paragraph or a single story. As is known, inIndonesia, in conducting tests, there are several questionsrelated to deductive reasoning. The response or perception ofstudents after being a detective in online games for deductivereasoning also needs to be known. The data in this researchwere analyzed using the Kendall W. test method, which isincluded in the non-parametric statistical test to find aperception match. The research results show the S-result of 262and W results of 0.727. With p 0.95 and n as many as 6 in thetable of quantiles of kendall's test statistics, it can be seen thatthe value of s table is 7. The provisions of h0 are rejected if Scount> S-table 262> 7, there is a perception match. Perceptionto be a detective for deductive reasoning is divided into 5judgments, which are systematic approaches, general logicapproaches that are devoted to radical logic approaches, andmoderate logic approaches, and progress approaches.
Publication details
- DOI
- 10.31219/osf.io/8zb3d
- OpenAlex
- W4245604994
- Document type
- preprint
- Language
- EN
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