article وصول مفتوح

Increasing Motivation to Learn History Through the Team Games Tournament Model Assisted by Emoji Puzzle Card Media in Class XI-1 Students of SMA Negeri 5 Medan

  • JIM Jurnal Ilmiah Mahasiswa Pendidikan Sejarah
Research footprint

At a glance

الاستشهادات
0
المراجع
0
Comments
0
Paper overview

Abstract

This research aims to increase the motivation to learn history in class XI-1 students at SMA Negeri 5 Medan through the application of the Team Games Tournament (TGT) learning model assisted by emoji puzzle card media. The research method uses a qualitative approach with data collection techniques carried out through observation, motivation questionnaires and documentation. The research results showed that there was a significant increase in student learning motivation after implementing the TGT model with emoji puzzle card media. In cycle I, poor results were obtained with a percentage of 60%. In cycle II, the increase in motivation was increasingly visible with a percentage of 90%. In conclusion, the TGT model using emoji puzzle cards has proven successful in increasing students' motivation to learn history.

Record transparency

Publication details

DOI
10.24815/jimps.v9i3.31945
OpenAlex
W4404530643
Document type
article
Language
EN
Source
JIM Jurnal Ilmiah Mahasiswa Pendidikan Sejarah
Last metadata update
المجتمع

Comments

تسجيل الدخول للانضمام إلى النقاش.

  1. لا توجد تعليقات بعد. ابدأ النقاش.