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Object-Model Transfer in the General Video Game Domain

  • Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Abstract

A transfer learning approach is presented to address the challenge of training video game agents with limited data. The approach decomposes games into objects, learns object models, and transfers models from known games to unfamiliar games to guide learning. Experiments show that the approach improves prediction accuracy over a comparable control, leading to more efficient exploration. Training of game agents is thus accelerated by transferring object models from previously learned games.

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Publication details

DOI
10.1609/aiide.v12i1.12870
OpenAlex
W4312354311
Document type
conference-paper
Language
EN
Source
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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