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EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES

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Abstract

This study aims to develop a preliminary model for the content validation of serious games, specifically to assess twocybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project 'SuperCyberKids'. Using ascoping review

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Publication details

DOI
10.33965/celda2024_202408l003
OpenAlex
W4405075126
Document type
conference-paper
Language
EN
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