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Micromanagement in StarCraft Game AI: a case study

  • Procedia Computer Science
  • Elsevier BV
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Abstract

Among Game AI, in macromanegement level, applying of deep learning algorithms like reinforcement learning has been proven to be useful. In this paper, we researched the development of Game AI and chose Starcraft II as our testing game. We compare various deep learning algorithms to normal algorithms like boids algorithms, potential field pathfinding etc., in the micromanegment level, to see their difference in run-time performance, training time and CPU utilization level.

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Publication details

DOI
10.1016/j.procs.2020.06.119
OpenAlex
W3045656617
Document type
conference-paper
Language
EN
Source
Procedia Computer Science
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