conference-paper

Using field-programmable gate arrays for learning non player characters

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Abstract

In this paper we present ongoing work on how to use Field-Programmable Gate Arrays to increase the number of concurrent non player characters in large scale interactive virtual worlds. We employ reinforcement learning combined with artificial neural networks to allow the simulated characters to learn from previous engagements with players. Our simulations show achievable performance gains of several orders of magnitude compared to a CPU-based solution.

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Publication details

DOI
10.1145/2910659.2910662
OpenAlex
W2406239413
Document type
conference-paper
Language
EN
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