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Miquel Ramírez

ورقتان في مجموعة PaperMetrix

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أوراق هذا المؤلف

  1. Classical Planning Algorithms on the Atari Video Games

    2015

    The Atari 2600 games supported in the Arcade Learning Environment [Bellemare et al., 2013] all feature a known initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used off-the-shelf as …

  2. Behaviour Recognition with Kinodynamic Planning Over Continuous Domains

    2021 · Frontiers in Artificial Intelligence

    recognition over complex continuous domains using model predictive control (MPC) for trajectory generation. We formally define the problem of kinodynamic behaviour recognition and establish a set of baseline behaviours and performance measures in the complex …