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Valero Laparra

ورقة واحدة في مجموعة PaperMetrix

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  1. Hues and Cues: Human vs. CLIP

    2025 · arXiv (Cornell University)

    Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of …