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Vanessa Volz

ورقتان في مجموعة PaperMetrix

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  1. MCTS/EA hybrid GVGAI players and game difficulty estimation

    2016

    In the General Video Game Playing competitions of the last years, Monte-Carlo tree search as well as Evolutionary Algorithm based controllers have been successful. However, both approaches have certain weaknesses, suggesting that certain hybrids could …

  2. Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

    2019 · arXiv (Cornell University)

    This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars is a real-time strategy game with simple …