ملف الباحث

Prithviraj Ammanabrolu

4 أوراق في مجموعة PaperMetrix

المنشورات

أوراق هذا المؤلف

  1. Toward Automated Quest Generation in Text-Adventure Games

    2019 · arXiv (Cornell University)

    Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must execute …

  2. Graph Constrained Reinforcement Learning for Natural Language Action Spaces

    2020 · arXiv (Cornell University)

    Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of …

  3. Aligning to Social Norms and Values in Interactive Narratives

    2022 · arXiv (Cornell University)

    We focus on creating agents that act in alignment with socially beneficial norms and values in interactive narratives or text-based games -- environments wherein an agent perceives and interacts with a world through natural language. …

  4. Is Reinforcement Learning (Not) for Natural Language Processing: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization

    2022 · arXiv (Cornell University)

    We tackle the problem of aligning pre-trained large language models (LMs) with human preferences. If we view text generation as a sequential decision-making problem, reinforcement learning (RL) appears to be a natural conceptual framework. However, …