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Increasing Students’ Reading Comprehension Through Gamification Based on Balinese Local Stories
2021 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
Industrial revolution 4.0 has transformed today's classroom. The demands of implementing innovative teaching media are needed. This research aims at increasing students' reading comprehension through gamification based on Balinese local stories. We implement Quasi-experimental research …