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Frederik Schubert

ورقة واحدة في مجموعة PaperMetrix

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  1. Wor(l)d-GAN: Toward Natural-Language-Based PCG in <i>Minecraft</i>

    2022 · IEEE Transactions on Games

    This article presents Wor(l)d-GAN, a method to perform data-driven procedural content generation via machine learning inMinecraftfrom a single example. Based on a 3-D generative adversarial network (GAN) architecture, we are able to create arbitrarily sized …