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Ruck Thawonmas

3 أوراق في مجموعة PaperMetrix

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أوراق هذا المؤلف

  1. Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI

    2015

    We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international …

  2. Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors

    2018

    In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of dynamic difficulty adjustment while maintaining believable behaviors. This work targets beginner-level and intermediate-level players. In order to improve players' skill …

  3. Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

    2021 · arXiv (Cornell University)

    The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this …