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Matthew Guzdial

3 أوراق في مجموعة PaperMetrix

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أوراق هذا المؤلف

  1. Toward Game Level Generation from Gameplay Videos

    2016 · arXiv (Cornell University)

    Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design knowledge can …

  2. FarmQuest: A Demonstration of an AI Director Video Game Test Bed

    2022 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

    In AI director research, it is not straightforward for researchers to understand how each algorithm affects the player experience. This demo introduces PWR, which is a new fully developed video game test bed to evaluate …

  3. Evaluating the Effects of AI Directors for Quest Selection

    2024 · arXiv (Cornell University)

    Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus …