ملف الباحث
Adam Summerville
ورقة واحدة في مجموعة PaperMetrix
المنشورات
أوراق هذا المؤلف
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Super Mario as a String: Platformer Level Generation Via LSTMs
2016 · arXiv (Cornell University)
The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying the rules for generation. A number of …