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Michael Mateas

ورقتان في مجموعة PaperMetrix

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أوراق هذا المؤلف

  1. Super Mario as a String: Platformer Level Generation Via LSTMs

    2016 · arXiv (Cornell University)

    The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying the rules for generation. A number of …

  2. Toward Natural Language Generation by Humans

    2015 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

    Natural language generation (NLG) has been featured in at most a handful of shipped games and interactive stories. This is certainly due to it being a very specialized practice, but another contributing factor is that …