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Learning dynamics in limited-control repeated games

  • Intelligenza Artificiale
  • IOS Press
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Abstract

In imperfect-information games, a common assumption is that players can perfectly model the strategic interaction and always maintain control over their decision points. We relax this assumption by introducing the notion of limited-control repeated games. In this setting, two players repeatedly pla y a zero-sum extensive-form game and, at each iteration, a player may lose control over portions of her game tree. Intuitively, this can be seen as the chance player hijacking the interaction and taking control of certain decision points. What subsequently happens is no longer controllable–or even known–by the original players. We introduce pruned fictitious play, a variation of fictitious play that can be employed by the players to reach an equilibrium in limited-control repeated games. We motivate this technique with the notion of limited best response, which is the key step of the learning rule we employ. We provide a general result on the probabilistic guarantees of a limited best response with respect to the original game model. Then, we experimentally evaluate our technique and show that pruned fictitious play has good convergence properties.

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Publication details

DOI
10.3233/ia-180006
OpenAlex
W2913379800
Document type
article
Language
EN
Source
Intelligenza Artificiale
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