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Improving BDD Enumeration for LWE Problem Using GPU

  • IEEE Access
  • Institute of Electrical and Electronics Engineers
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Abstract

In this paper, we present a GPU-based parallel algorithm for the Learning With Errors (LWE) problem using a lattice-based Bounded Distance Decoding (BDD) approach. To the best of our knowledge, this is the first GPU-based implementation for the LWE problem. Compared to the sequential BDD implementation of Lindner-Peikert and pruned-enumeration strategies by Kirshanova [1], our GPU-based implementation is almost faster by a factor 6 and 9 respectively. The used GPU is NVIDIA GeForce GTX 1060 6G. We also provided a parallel implementation using two GPUs. The results showed that our algorithm is scalable and faster than the sequential version (Lindner-Peikert and pruned-enumeration) by a factor of almost 13 and 16 respectively. Moreover, the results showed that our parallel implementation using two GPUs is more efficient than Kirshanova et al.'s parallel implementation using 20 CPU-cores.

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Publication details

DOI
10.1109/access.2019.2961091
OpenAlex
W2998674540
Document type
article
Language
EN
Source
IEEE Access
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