conference-paper
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Reinforcement Learning for Constraint Satisfaction Game Agents
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Abstract
This work explores reinforcement learning for constraint satisfaction game environments, progressing from tabular Q-learning and DQN experiments to an adversarial PPO-based Wumpus agent. The system transforms the traditional static Wumpus into an adaptive RL-driven adversary capable of learning pursuit behaviour through scent-memory tracking and reward shaping. The project includes a full-stack deployment using FastAPI, React, Firebase, and Gymnasium-compatible training environments.
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Publication details
- DOI
- 10.5281/zenodo.20076630
- OpenAlex
- W7160607824
- Document type
- conference-paper
- Language
- EN
- Source
- Zenodo (CERN European Organization for Nuclear Research)
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