conference-paper Open access

Video Game Description Language Environment for Unity Machine Learning Agents

  • 2019 IEEE Conference on Games (CoG)
Research footprint

At a glance

Citations
15
References
41
Comments
0
Paper overview

Abstract

This paper introduces UnityVGDL, a port of the Video Game Description Language (VGDL) to the widely used Unity game engine. Our framework is based on the General Video Game AI (GVGAI) competition framework and implements its core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL

Record transparency

Publication details

DOI
10.1109/cig.2019.8848072
OpenAlex
W2976629077
Document type
conference-paper
Language
EN
Source
2019 IEEE Conference on Games (CoG)
Last metadata update
Community

Comments

Log in to join the discussion.

  1. No comments yet. Start the discussion.