conference-paper
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Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN
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Abstract
We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme. AI, trained with SketchRNN on the “Quick, Draw!” dataset, mimics human behavior by generating theme-relevant sketches. The game was built with C++ and supports real-time human–AI interaction via sockets. Initial experiment results confirmed AI’s ability to participate and draw appropriately. The remaining challenges, including improving strategic voting, theme inference, and context-aware drawing, need to be addressed.
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Publication details
- DOI
- 10.3390/engproc2025108003
- OpenAlex
- W4413806328
- Document type
- conference-paper
- Language
- EN
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