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The The effectiveness of the implementation of game technologies in professional training at higher education institutions

  • Yearbook of Pedagogy
  • De Gruyter
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Abstract

The article describes the effectiveness of mechanisms for the practical use of game technologies, namely the principles of their implementation in modern Higher Education Institutions (HEIs). In connection with today’s challenges, the question of optimization, innovation and availability of knowledge remains extremely relevant. A number of changes in the reform of the higher education system require an ever-increasing search for such educational forms and methods that would contribute to the formation of professional competences, communicative abilities and skills, general cultural and socially important principles. Selecting original techniques that would be effective for comprehensive training of linguists is equally important. On the basis of the process of teaching the disciplines of the philological cycle to the students of the Zhytomyr Polytechnic State University, the effectiveness of the use of game technologies in the process of training future specialists and their direct use of game techniques during practice was assessed. The method of pedagogical observation in combination with a Google Form survey enabled the analysis of the functional significance of game elements in classes on the disciplines of the philological cycle, proving the effectiveness of games as a sensory tool.

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DOI
10.14746/rp.2023.46.2
OpenAlex
W4404724105
Document type
article
Language
EN
Source
Yearbook of Pedagogy
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