conference-paper

A Virtual e-Learning Environment Model Based on Metaverse

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Abstract

Metaverse is a new type of social network based on Web3 and has multi-technology, decentralized and hyperspatial temporal features. In the Metaverse world, people play roles online and in 3D in the form of avatars. Therefore, the fields of electronic education can also take advantage of this new potential and provide the path of changes for availability and sustainability in the future. Until now, most of the research regarding the discussion of Metaverse and e-Learning has been around the benefits and the possibility of implementing educational systems on this platform, and they have focused more on the progress that Metaverse has made so far, and an educational system based on Metaverse has not yet been operationally implemented. All items are at the design level and in the best case, only a 3D environment is created to present the content non-dynamically. In this paper, we will present a Metaverse virtual e-Learning environment model, all the basic and infrastructural elements, and we will show the ideal mechanisms and technologies and their challenges. This model will lead to the easy development of Metaverse applications in the field of e-Learning.

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Publication details

DOI
10.1109/icelet58996.2023.10139894
OpenAlex
W4379031174
Document type
conference-paper
Language
EN
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