IMPROVE TECHNOPRENEURSHIP LEARNING OUTCOMES WITH COOPERATIVE LEARNING METHOD "FLASH CARD GAME" AND "QUIZ-QUIZ TRADE" AMONG VOCATIONAL HIGH SCHOOL STUDENT
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Abstract
Selection of teaching methods largely determine the quality of teaching in the learning process, to achieve the learning objectives required the use of an optimal learning method. This means that to achieve quality teaching, each teaching should be organized on a student with appropriate learning methods.One model of learning according to researchers who can improve the skills of process and student learning outcomes is a model of cooperative learning approach Flash card games and quiz - quiz trade, The advantages of cooperative learning model of the Flash card games and quiz - quiz trade is make material more attractiveto students.The learning process Flash card games and quiz - quiz trade push to listen, clarification, connect description between several variables, making predictions, dealing, communicate, and is responsible to give each member of the famil important group are discussed in academic activities.This is according to research Sakdiyah (2002) which states that students who are taught by the model of cooperative learning methods Flash card games and quiz - quiz trade have higher achievement than students taught using conventional teaching methods.
Publication details
- DOI
- 10.31227/osf.io/zp4sj
- OpenAlex
- W4243848161
- Document type
- preprint
- Language
- EN
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