THE INFLUENCE OF VIDEO GAMES ON THE TEENAGERS’ SCHOOL PERFORMANCE
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Abstract
Videogames have been a means of leisure since their beginnings, especially among young people. Their development was achieved with the evolution of technology and market requirements, which are classified into several categories depending on the theme of the games. The article presents the main categories of games and their descriptions in short paragraphs. For an activity that involves users investing time and resources, several advantages and disadvantages of video games are presented to expose details about the use of video games by teenagers. The collection of statistical data and their presentation were based on a survey that was used as a tool a questionnaire administered to teenagers. The purpose of the questionnaire was to identify the dominant categories of games played by students, the place and time allocated to those games, the reasons why those games are played, and the correlation between video games and students' school performance
Publication details
- DOI
- 10.26520/mcdsare.2023.7.98-106
- OpenAlex
- W4414864555
- Document type
- conference-paper
- Language
- EN
- Source
- International Multidisciplinary Scientific Conference on the Dialogue between Sciences & Arts Religion & Education
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