conference-paper
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EVIDENCE-BASED CONTENT DESIGN AND VALIDATION FOR CYBERSECURITY GAMES
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Abstract
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess twocybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project 'SuperCyberKids'. Using ascoping review
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Publication details
- DOI
- 10.33965/celda2024_202408l003
- OpenAlex
- W4405075126
- Document type
- conference-paper
- Language
- EN
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