preprint Open access

Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms

  • arXiv (Cornell University)
  • Cornell University
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Paper overview

Abstract

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview our custom implementation of the MCTS that is well-suited for games with partially hidden information and random effects. We also describe experiments which we designed to quantify the performance of our Hearthstone agent's decision making. We show that even simple neural networks can be trained and successfully used for the evaluation of game states. Moreover, we demonstrate that by providing a guidance to the game state search heuristic, it is possible to substantially improve the win rate, and at the same time reduce the required computations.

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Publication details

DOI
10.48550/arxiv.1808.04794
OpenAlex
W2951716202
Document type
preprint
Language
EN
Source
arXiv (Cornell University)
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