conference-paper

Multi-source Data Multi-task Learning for Profiling Players in Online Games

  • 2020 IEEE Conference on Games (CoG)
Research footprint

At a glance

Citations
6
References
39
Comments
0
Paper overview

Abstract

Profiling game players, especially potential churn and payment prediction, is of paramount importance for online games to improve the product design and the revenue. However, current solutions view either churn or payment prediction as an independent task and most of the previous attempts only depend on the single data source, i.e., the tabular portrait data. Based on the data of two real-world online games, we conduct extensive data analysis. On the one hand, there exists a significant correlation between the player churn and payment. On the other hand, heterogeneous multi-source data, including player portrait, behavior sequence, and social network, can complement each other for a better understanding of each player. To this end, we propose a novel Multi-source Data Multi-task Learning approach, named MSDMT, to capture the multi-source implicit information and predict the churn and payment of each player simultaneously in a multi-task learning fashion. Comprehensive experiments on two real-world datasets validate the effectiveness and rationality of our proposed method, which yields significant improvements against other baseline approaches.

Record transparency

Publication details

DOI
10.1109/cog47356.2020.9231585
OpenAlex
W3094288561
Document type
conference-paper
Language
EN
Source
2020 IEEE Conference on Games (CoG)
Last metadata update
Community

Comments

Log in to join the discussion.

  1. No comments yet. Start the discussion.