Creating Digital Literacy Competences Based on Virtual Technologies
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Abstract
Virtual technologies part of Industry 4.0 like virtual, augmented and mixed reality can be part of the curriculum not only to contribute to the implementation of Industry 4.0 but also integrated as a teaching and learning medium. In the process of integrating those technologies into engineering education, it was necessary to develop a digital pedagogy. That development also highlighted the need to identify digital skills and competences in educators and learners. Digital literacy competences must, in some cases be created when existing competences are not easily transferable. The integration of Extended Reality (VR/AR/MR) and virtual commissioning into an engineering program leads to propose a roadmap for integration of technologies in teaching focusing on creating digital literacy competences.
Publication details
- DOI
- 10.1109/cispee64787.2025.11124004
- OpenAlex
- W4413360289
- Document type
- conference-paper
- Language
- EN
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