Meta-Value Learning: a General Framework for Learning with Learning Awareness
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Abstract
Gradient-based learning in multi-agent systems is difficult because the gradient derives from a first-order model which does not account for the interaction between agents' learning processes. LOLA (arXiv:1709.04326) accounts for this by differentiating through one step of optimization. We propose to judge joint policies by their long-term prospects as measured by the meta-value, a discounted sum over the returns of future optimization iterates. We apply a form of Q-learning to the meta-game of optimization, in a way that avoids the need to explicitly represent the continuous action space of policy updates. The resulting method, MeVa, is consistent and far-sighted, and does not require REINFORCE estimators. We analyze the behavior of our method on a toy game and compare to prior work on repeated matrix games.
Publication details
- DOI
- 10.48550/arxiv.2307.08863
- OpenAlex
- W4384807734
- Document type
- preprint
- Language
- EN
- Source
- arXiv (Cornell University)
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