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Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft

  • arXiv (Cornell University)
  • Cornell University
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Abstract

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work

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Publication details

DOI
10.48550/arxiv.2406.17553
OpenAlex
W4400065069
Document type
preprint
Language
EN
Source
arXiv (Cornell University)
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