Nathan Sturtevant
4 papers in the PaperMetrix corpus
Papers by this author
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Application of Retrograde Analysis on Fighting Games
2019 · 2019 IEEE Conference on Games (CoG)
With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach …
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FarmQuest: A Demonstration of an AI Director Video Game Test Bed
2022 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
In AI director research, it is not straightforward for researchers to understand how each algorithm affects the player experience. This demo introduces PWR, which is a new fully developed video game test bed to evaluate …
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History Filtering in Imperfect Information Games: Algorithms and Complexity
2023 · arXiv (Cornell University)
Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees require subgame decomposition - …
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Evaluating the Effects of AI Directors for Quest Selection
2024 · arXiv (Cornell University)
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus …