article
Open access
Generative Art with Swarm Landscapes
Research footprint
At a glance
- Citations
- 6
- References
- 34
- Comments
- 0
Paper overview
Öz
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted.
Record transparency
Publication details
- DOI
- 10.3390/e22111284
- OpenAlex
- W3099777696
- Document type
- article
- Language
- EN
- Source
- Entropy
- Last metadata update
Comments
Oturum Açın to join the discussion.