preprint Open access

Neural Fictitious Self-Play on ELF Mini-RTS

  • arXiv (Cornell University)
  • Cornell University
Research footprint

At a glance

Citations
5
References
20
Comments
0
Paper overview

Öz

Despite the notable successes in video games such as Atari 2600, current AI is yet to defeat human champions in the domain of real-time strategy (RTS) games. One of the reasons is that an RTS game is a multi-agent game, in which single-agent reinforcement learning methods cannot simply be applied because the environment is not a stationary Markov Decision Process. In this paper, we present a first step toward finding a game-theoretic solution to RTS games by applying Neural Fictitious Self-Play (NFSP), a game-theoretic approach for finding Nash equilibria, to Mini-RTS, a small but nontrivial RTS game provided on the ELF platform. More specifically, we show that NFSP can be effectively combined with policy gradient reinforcement learning and be applied to Mini-RTS. Experimental results also show that the scalability of NFSP can be substantially improved by pretraining the models with simple self-play using policy gradients, which by itself gives a strong strategy despite its lack of theoretical guarantee of convergence.

Record transparency

Publication details

DOI
10.48550/arxiv.1902.02004
OpenAlex
W2911833000
Document type
preprint
Language
EN
Source
arXiv (Cornell University)
Last metadata update
Community

Comments

Oturum Açın to join the discussion.

  1. No comments yet. Start the discussion.