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Prevention of Online Games Addiction Through Increasing Self Control

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Excessive use of online games will have a negative impact, namely triggering addiction or addiction to online games. The purpose of psychoeducation activities is to provide understanding to junior high school student participants about increasing student self-control in using online games. Psychoeducational activities begin with observations, interviews, pre-tests and post-tests as well as providing material related to self-control and online game addiction. There are several students who experience online game addiction, including 20 students in the severe category and 14 students in the low category. The result of psychoeducation activities is an increased understanding of self-control and online game addiction in junior high school students after being given psychoeducation.

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DOI
10.21070/ups.5795
OpenAlex
W4401518131
Document type
preprint
Language
EN
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