Increasing Motivation to Learn History Through the Team Games Tournament Model Assisted by Emoji Puzzle Card Media in Class XI-1 Students of SMA Negeri 5 Medan
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This research aims to increase the motivation to learn history in class XI-1 students at SMA Negeri 5 Medan through the application of the Team Games Tournament (TGT) learning model assisted by emoji puzzle card media. The research method uses a qualitative approach with data collection techniques carried out through observation, motivation questionnaires and documentation. The research results showed that there was a significant increase in student learning motivation after implementing the TGT model with emoji puzzle card media. In cycle I, poor results were obtained with a percentage of 60%. In cycle II, the increase in motivation was increasingly visible with a percentage of 90%. In conclusion, the TGT model using emoji puzzle cards has proven successful in increasing students' motivation to learn history.
Publication details
- DOI
- 10.24815/jimps.v9i3.31945
- OpenAlex
- W4404530643
- Document type
- article
- Language
- EN
- Source
- JIM Jurnal Ilmiah Mahasiswa Pendidikan Sejarah
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