conference-paper

Interaction Design of Indonesian Local Language Learning Application Using User-Centered Design

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The endangerment of Indonesian local languages is an issue requiring urgent attention. In response, the Indonesian government has initiated several revitalization movements, including the development and implementation of local language curricula in schools. However, challenges remain, particularly the lack of motivation among students to learn these languages. One way to address this issue is by using a more engaging learning approach through the utilization of technology. This paper addresses the challenge of designing a mobile learning app for Indonesian local languages, with a focus on Javanese as the sample language, employing a user-centered design approach. The MDA (mechanics, dynamics, aesthetic) framework is utilized to create an engaging and enjoyable learning experience, aimed at increasing student motivation. The final product is a high-fidelity prototype evaluated using two usability testing methods: the Single Ease Question (SEQ) and the System Usability Scale (SUS). The final prototype achieved an average SEQ score of 6.93 out of 7 and an average SUS of 95 out of 100. Additionally, an evaluation of the gamification element was conducted to assess their impact on student motivation. The results demonstrate that the prototype meets the usability goals of being easy to learn, and also achieved the user experience goals which are fun, motivating, and cognitively stimulating.

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DOI
10.1109/icaicta63815.2024.10763276
OpenAlex
W4406265987
Document type
conference-paper
Language
EN
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