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Development of soft skills competencies through the use of FLIGBY

  • Technology Pedagogy and Education
  • Taylor & Francis
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Öz

Traditionally, serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defence or the environment. However, they can also be applied in the assessment and development of soft skills, which are increasingly key competencies for an individual in the twenty-first century. In this sense, this study proposes the adoption of the FLIGBY serious game in a higher education institution to evaluate and develop students’ skills in this field. The findings indicate a large correspondence between the soft skills fundamental to the twenty-first century and the assessment dimensions recorded by the game. Furthermore, the findings reveal that FLIGBY can be used primarily to develop skills in dimensions such as leadership, conflict management, diplomacy and emotional intelligence. These findings are relevant for higher education institutions that intend to include and foster the development of soft skills competencies in their curricula.

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Publication details

DOI
10.1080/1475939x.2022.2058600
OpenAlex
W4226138524
Document type
article
Language
EN
Source
Technology Pedagogy and Education
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