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Automated Maze Generation for Ms. Pac-Man Using Genetic Algorithms

  • International Journal of Machine Learning and Computing
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Ms. Pac-Man has been a very popular arcade game since its release in 1982. The original game is based on a single maze structure which can make game play lose its attractiveness eventually. This paper aims to generate sets of various mazes through an evolutionary approach. A genetic algorithm was designed to create optimal mazes by specifying a fitness function to create different mazes which can allow the game to be finished by the player. Evolutionary approach was chosen due to its unique yet acceptable results. Results show that different maze structures are possible to obtain in addition to the classical design.

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Publication details

DOI
10.18178/ijmlc.2016.6.4.602
OpenAlex
W2737735859
Document type
article
Language
EN
Source
International Journal of Machine Learning and Computing
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