Diego Pérez-Liébana
5 papers in the PaperMetrix corpus
Papers by this author
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Rolling Horizon Coevolutionary Planning for Two-Player Video Games
2016 · arXiv (Cornell University)
This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general …
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MCTS/EA hybrid GVGAI players and game difficulty estimation
2016
In the General Video Game Playing competitions of the last years, Monte-Carlo tree search as well as Evolutionary Algorithm based controllers have been successful. However, both approaches have certain weaknesses, suggesting that certain hybrids could …
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Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
2019 · arXiv (Cornell University)
This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars is a real-time strategy game with simple …
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Visualizing Multiplayer Game Spaces
2021 · IEEE Transactions on Games
In this article, we compare four different “game spaces” in terms of their usefulness in characterizing multiplayer tabletop games, with a particular interest in any underlying change to a game’s characteristics as the number of …
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Evaluating Noisy Optimisation Algorithms: First Hitting Time is\n Problematic
2017 · arXiv (Cornell University)
A key part of any evolutionary algorithm is fitness evaluation. When fitness\nevaluations are corrupted by noise, as happens in many real-world problems as a\nconsequence of various types of uncertainty, a strategy is needed in order …