Researcher profile

Diego Pérez-Liébana

5 papers in the PaperMetrix corpus

Publications

Papers by this author

  1. Rolling Horizon Coevolutionary Planning for Two-Player Video Games

    2016 · arXiv (Cornell University)

    This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general …

  2. MCTS/EA hybrid GVGAI players and game difficulty estimation

    2016

    In the General Video Game Playing competitions of the last years, Monte-Carlo tree search as well as Evolutionary Algorithm based controllers have been successful. However, both approaches have certain weaknesses, suggesting that certain hybrids could …

  3. Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

    2019 · arXiv (Cornell University)

    This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars is a real-time strategy game with simple …

  4. Visualizing Multiplayer Game Spaces

    2021 · IEEE Transactions on Games

    In this article, we compare four different “game spaces” in terms of their usefulness in characterizing multiplayer tabletop games, with a particular interest in any underlying change to a game’s characteristics as the number of …

  5. Evaluating Noisy Optimisation Algorithms: First Hitting Time is\n Problematic

    2017 · arXiv (Cornell University)

    A key part of any evolutionary algorithm is fitness evaluation. When fitness\nevaluations are corrupted by noise, as happens in many real-world problems as a\nconsequence of various types of uncertainty, a strategy is needed in order …