Ruck Thawonmas
3 papers in the PaperMetrix corpus
Papers by this author
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Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI
2015
We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international …
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Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors
2018
In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of dynamic difficulty adjustment while maintaining believable behaviors. This work targets beginner-level and intermediate-level players. In order to improve players' skill …
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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
2021 · arXiv (Cornell University)
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this …