Effects of digital game-based learning on students’ digital commerce literacy and learning engagement
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Abstract
The Internet has become an indispensable part of people’s daily life, and online shopping has brought a lot of convenience to people. However, there are online fraud, information leakage and other security risks in online shopping. To ensure that adolescents are able to spot these risks and enhance their digital commerce literacy, this study selected 84 students from YS Primary School to conduct a four-week digital citizenship education program and investigate the effects of digital game-based learning (DGBL) on their digital commerce literacy and learning engagement. The statistics showed that students who participated in DGBL demonstrated higher digital commerce literacy and performed better on learning engagement than those who learned in traditional way.
Publication details
- DOI
- 10.1109/iset61814.2024.00097
- OpenAlex
- W4402896869
- Document type
- conference-paper
- Language
- EN
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