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Evaluating the Effects of AI Directors for Quest Selection

  • arXiv (Cornell University)
  • Cornell University
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Abstract

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.

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Publication details

DOI
10.48550/arxiv.2410.03733
OpenAlex
W4403928876
Document type
preprint
Language
EN
Source
arXiv (Cornell University)
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