conference-paper

SERIOUS GAMES IN ENGINEERING EDUCATION

  • eLearning and Software for Education
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Abstract

The topic of Serious Games in engineering education, especially in universities have not been fully explored, even though Serious Games have been known as an educational method for a very long time. This article touches upon the issue of applying methods of Serious Games for future engineering education. This article presents an analysis of modern videogames, that can be recommended for engineering students and practices that these games use, that can be used for creating such kind of in-direct learning experience. Modern well-designed puzzle videogames enhance problem-solving skills, and in this article, particular methods of how to create a good game for effective learning are inspected. Serious Games can be greatly effective in studying such disciplines as programming and can be used to grant future engineers better understanding of how their theoretical knowledge can be applied on practice. It can be very beneficial for a student to be able to test out their skills and knowledge in a safe simulated environment that does not have as much stress, as an actual test. Games are often seen as not the best way of studying, but there are a great way to motivate students. The effectiveness of interactive eLearning for engineers is brought up to prove that gaming can be a very efficient practice and should be considered as a part of the university course. In the end of this article, there are suggestions of possible methodology for universities to create their own educational games on the base of existing engineering subjects, using best practices from modern videogames that are popular among university students demographic.

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Publication details

DOI
10.12753/2066-026x-19-009
OpenAlex
W4321847455
Document type
conference-paper
Language
EN
Source
eLearning and Software for Education
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