conference-paper
Application of Deep-RL with Sample-Efficient Method in Mini-games of StarCraft II
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Abstract
Recently, a key challenge of deep reinforcement learning (Deep-RL) is to handle a large amount of samples and learning time in domains with large state and action space. To remedy these problems, we focus on improving the sample efficiency of Deep-RL. We incorporate SIL into the state-of-the-art algorithm IMPALA in learning mini-games of StarCraft II, which has been a challenge to Deep-RL. Our results show that our agents achieve better performance with faster and more stable learning than those trained by the plain IMPALA on two mini-games of StarCraft II.
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Publication details
- DOI
- 10.1109/taai48200.2019.8959866
- OpenAlex
- W3000256364
- Document type
- conference-paper
- Language
- EN
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