preprint Open access

Generating Instructions at Different Levels of Abstraction

  • arXiv (Cornell University)
  • Cornell University
Research footprint

At a glance

Citations
0
References
0
Comments
0
Paper overview

Abstract

When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the complex object (e.g. a wall or railing) directly may be more succinct and efficient. We show how to generate building instructions at different levels of abstraction in Minecraft. We introduce the use of hierarchical planning to this end, a method from AI planning which can capture the structure of complex objects neatly. A crowdsourcing evaluation shows that the choice of abstraction level matters to users, and that an abstraction strategy which balances low-level and high-level object descriptions compares favorably to ones which don't.

Record transparency

Publication details

OpenAlex
W4287644479
Document type
preprint
Language
EN
Source
arXiv (Cornell University)
Last metadata update
Community

Comments

Log in to join the discussion.

  1. No comments yet. Start the discussion.