conference-paper Open access

Direction Based Heuristic for Pathfinding in Video Games

  • Procedia Computer Science
  • Elsevier BV
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Paper overview

Abstract

Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with.Search algorithms such as the A* algorithm and the Dijkstra's algorithm are representing such as regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions.The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.

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Publication details

DOI
10.1016/j.procs.2015.03.206
OpenAlex
W2535122289
Document type
conference-paper
Language
EN
Source
Procedia Computer Science
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